@startuml
sprite $moon [48x48/16] {
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000000000003FFFFFFFFFFFFFFFFFFFFFECBBCDA00000000
0000000000005FFFFFFFFFFFFFFFFFFFFFFFFFFF30000000
00000000000006FFFFFFFFFFFFFFFFFFFFFFFFFB00000000
000000000000004EFFFFFFFFFFFFFFFFFFFFFF9000000000
0000000000000002CFFFFFFFFFFFFFFFFFFFE50000000000
000000000000000005DFFFFFFFFFFFFFFFF9100000000000
00000000000000000005BFFFFFFFFFFFD710000000000000
000000000000000000000047ABCBA8620000000000000000
000000000000000000000000000000000000000000000000
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}


!define FA6_MOON(_alias) ENTITY(rectangle,black,moon,_alias,FA6 MOON)
!define FA6_MOON(_alias, _label) ENTITY(rectangle,black,moon,_label, _alias,FA6 MOON)
!define FA6_MOON(_alias, _label, _shape) ENTITY(_shape,black,moon,_label, _alias,FA6 MOON)
!define FA6_MOON(_alias, _label, _shape, _color) ENTITY(_shape,_color,moon,_label, _alias,FA6 MOON)
skinparam folderBackgroundColor<<FA6 MOON>> White
@enduml